Rotate geometry by moving mouse inside viewer window and drag while left
mouse button is pressed. Usually, rotation is the default mode in the viewer.
Press right mouse button to select major interaction mode from popup menu,
or use keyboard keys to temporarily switch between different modes (just keep
a button pressed to switch mode temporarily):
| o |
Rotate surface (initial mode for perspective
camera) similar to a space ball. Orbit
mode. |
| s |
Scale
surface, drag in vertical direction. |
| t |
Translate
surface in xy-plane (initial mode for orthogonal
cameras). |
| z |
Translate
surface in z-direction |
| c |
Center
camera on object (object is centered and not scaled). |
| f |
Focus
camera on object (object is centered and scaled). |
| x |
Drag a rectangle
to be eXpanded to fill display. Or
pick a new center without expanding. |
| r |
Reset
camera and viewer, geometry returns to default position. |
| Left Mouse |
Depending on the mode, drag, pick and
select the geometry in the viewer. |
| Right Mouse |
Show popup menu to select major modes
and others actions. |
| a |
Add
additional vertex to geometry |
| e |
Add element or polygon
by picking existing or new vertices |
| d |
Duplicate all visible geometries of a scene by reflection
at a point, a line, or a plane. The point, line or plane are determined by marking one, two, or three
vertices of the current geometry. |
| i |
Initial
pick, e.g. used drag initial points on surfaces. |
| m |
Drag a rectangle
to Mark all enclosed vertices. |
| n |
Drag a rectangle
to mark all touched elements. |
| p |
Pick a
vertex and drag it. To see picked vertex enable display of
vertices in menu Inspector->Object->Material of
control panel,
picked vertices are magenta). |
| u |
Drag a rectangle
to Unmark all enclosed vertices. |
| Shift-u |
Drag a rectangle
to Unmark all enclosed elements. |
| Shift-a |
Toggle display of edge aura around edge. |
| Shift-b |
Toggle display of bounding box around current geometry. |
| Shift-c |
Toggle display of center of geometry (pending). |
| Shift-d |
Toggle usage of depthcueing to fade off far away items. |
| Shift-f |
Toggle display of small coordinate frame. |
| Shift-g |
Toggle display of xy-grid. |
| Shift-h |
Toggle display of information at mouse tip. |
| Shift-i |
Toggle display of background image. |
| Shift-j |
Toggle usage of lights. |
| Shift-l |
Toggle display of border around display. |
| Shift-m |
Toggle magnet mode of vertices, i.e. highlight if nearby vertices. |
| Shift-p |
Toggle usage of painters algorithm. |
| Shift-r |
Toggle display of copyright information. |
| Shift-s |
Toggle anti-aliased rendering. |
| Shift-t |
Toggle tag mode to move all marked vertices. |
| Shift-x |
Toggle display of coordinate axes. |
| Shift-y |
Toggle fast z-buffer mode. |
| Shift-z |
Toggle z-buffer mode. |
| F1 |
Show
control window to modify e.g. material and display settings |
| F2 |
Close control window |
| Ctrl-a or F4 |
Show Animation
panel to steer animations |
| Ctrl-c |
Show info panel of Camera |
| Ctrl-d or F3 |
Show console window with Debug information |
| Ctrl-i |
Show Info
panel of current geometry if available |
| Ctrl-l |
Show Light
panel of current display |
| Ctrl-m |
Show Material
panel of current geometry if available |
| Ctrl-p |
Show info panel of current Project if available |
| Ctrl-t |
Show Texture panel of geometry if available |
| Ctrl-v |
Info panel of Viewer respectively display |
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